Translation

.Boxes.GreatBuildings.BreakEven
Break even in
0/130
Key English Catalan State
.Boxes.GexStat.Weeks
weeks
 
.Boxes.GreatBuildings.ArcBonus
Friendly invest
 
.Boxes.GreatBuildings.Attack
% Attack
 
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
 
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
 
.Boxes.GreatBuildings.BreakEven
Break even in
 
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
 
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
 
Key English Catalan State
.Boxes.GexStat.Weeks
weeks
 
.Boxes.GreatBuildings.ArcBonus
Friendly invest
 
.Boxes.GreatBuildings.Attack
% Attack
 
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
 
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
 
.Boxes.GreatBuildings.BreakEven
Break even in
 
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
 
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
 

Loading…

No matching activity found.

Browse all component changes

Glossary

English Catalan
No related strings found in the glossary.

Source information

Key
.Boxes.GreatBuildings.BreakEven
Labels
No labels currently set.
Source string age
a year ago
Translation file
js/web/_i18n/ca.json, string 410