Translation

__player__'s __building__ has just reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
.Boxes.Infobox.Messages.LevelUp
__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
153/1370
Key English Polish State
.Boxes.Infobox.FilterMessage
Message
Wiadomość
.Boxes.Infobox.FilterTrade
Trade
Handel
.Boxes.Infobox.Messages.Auction
<strong>__player__</strong> placed a bid for __amount__ Trade Coins.
<strong>__player__</strong> zaoferował __amount__ monet.
.Boxes.Infobox.Messages.GEX
<strong>__player__</strong> contributed __points__ points.
<strong>__player__</strong> otrzymał __points__ punktów Wyprawy.
.Boxes.Infobox.Messages.GildFightOccupied
<span style="color:#ffb539">__provinceName__</span> was captured by <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> and is locked until __untilOccupied__.
Sektor <span style="color:#ffb539">__provinceName__</span> został przejęty przez <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> i jest chroniony do __untilOccupied__.
.Boxes.Infobox.Messages.LevelUp
__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
__player__ zamknął __level__ poziom perły __building__.<br>Zajmujesz <strong>__rank__.</strong> miejsce i otrzymujesz <strong>__fps__</strong> PR zwrotu.
.Boxes.Infobox.Messages.MsgBuilding
__building__ - Level __level__
__building__ - Poziom __level__
.Boxes.Infobox.Messages.QINodeFinished
<strong>__id__</strong> was completed by __player__.
 
.Boxes.Infobox.Messages.QINodeProgress
<strong>__id__</strong> has reached __points__ progress.
 
.Boxes.Infobox.Messages.Trade
<strong>__player__</strong> accepted your trade of __offerValue__ __offer__ for __needValue__ __need__.
<strong>__player__</strong> zaakceptował Twoją ofertę, otrzymujesz __needValue__ __need__ za __offerValue__ __offer__.
.Boxes.Infobox.Messages.Welcome
Welcome to the <strong>Infobox</strong>! As long as this window is open, it will display background events.
Witamy w <strong> Infoboxie</strong>! Podczas gdy to okno pozostanie otwarte, będzie się stopniowo wypełniać zdarzeniami zachodzącymi w tle (takimi jak wiadomości na czacie, ataki na polach bitew gildii i oferty aukcyjne)
Key English Polish State
.Boxes.Infobox.FilterMessage
Message
Wiadomość
.Boxes.Infobox.FilterTrade
Trade
Handel
.Boxes.Infobox.Messages.Auction
<strong>__player__</strong> placed a bid for __amount__ Trade Coins.
<strong>__player__</strong> zaoferował __amount__ monet.
.Boxes.Infobox.Messages.GEX
<strong>__player__</strong> contributed __points__ points.
<strong>__player__</strong> otrzymał __points__ punktów Wyprawy.
.Boxes.Infobox.Messages.GildFightOccupied
<span style="color:#ffb539">__provinceName__</span> was captured by <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> and is locked until __untilOccupied__.
Sektor <span style="color:#ffb539">__provinceName__</span> został przejęty przez <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> i jest chroniony do __untilOccupied__.
.Boxes.Infobox.Messages.LevelUp
__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
__player__ zamknął __level__ poziom perły __building__.<br>Zajmujesz <strong>__rank__.</strong> miejsce i otrzymujesz <strong>__fps__</strong> PR zwrotu.
.Boxes.Infobox.Messages.MsgBuilding
__building__ - Level __level__
__building__ - Poziom __level__
.Boxes.Infobox.Messages.QINodeFinished
<strong>__id__</strong> was completed by __player__.
 
.Boxes.Infobox.Messages.QINodeProgress
<strong>__id__</strong> has reached __points__ progress.
 
.Boxes.Infobox.Messages.Trade
<strong>__player__</strong> accepted your trade of __offerValue__ __offer__ for __needValue__ __need__.
<strong>__player__</strong> zaakceptował Twoją ofertę, otrzymujesz __needValue__ __need__ za __offerValue__ __offer__.

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None

Source string changed

FoE Helper / ExtensionPolish

__player__'s __building__ has just reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
15 hours ago
davidsonxx

Translation changed

FoE Helper / ExtensionPolish

__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
__player__ zamknął __level__ poziom perły __building__.<br>Zajmujesz <strong>__rank__.</strong> miejsce i otrzymujesz <strong>__fps__</strong> PR zwrotu.
4 years ago
Snot

Source string changed

FoE Helper / ExtensionPolish

__player__'s __building__ has just reached level __level__.<br>You took spot <strong>__rank__ </strong> place and received <strong>__fps__</strong> FPs in profit.
5 years ago
pgierech

Translation changed

FoE Helper / ExtensionPolish

__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
__player__ zamknął __level__ poziom perły __building__.<br>Zajmujesz <strong>__rank__.</strong> miejsce i otrzymujesz <strong>__fps__</strong> PR zwrotu.
5 years ago
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English Polish
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Source information

Key
.Boxes.Infobox.Messages.LevelUp
Labels
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Source string age
5 years ago
Translation file
js/web/_i18n/pl.json, string 669