Optional: How many FP rewards do you get per day? This information is used to calculate profitability for further Arc levels. To get a suggestion go to: Town Hall > News > Event History and scroll through all pages
Opcionalno: Koliko FP nagrada dobijate dnevno? Ova informacija se koristi za izracčunavanje profitabilnosti za dalja nivoe Arka. Da biste dobili predlog, idite na: Gradska kucaTown Hall > Vesti > Istorija dogadđaja i skrolujte kroz sve stranice.
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Bicće potrebno __days__ dana da se investicija od __costs__ FP vrati uz dnevnu proizvodnju od __fpproduction__ FP/dan, dnevno, __goodsproduction dobara/dan__robe dnevno (što odgovara __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/dan dnevno) i __attackproduction__ % bonusa za napad (što odgovara __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/dan). dnevno)
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Bicće potrebno __days__ dana da se investicija od __costs__ FP vrati uz dnevnu proizvodnju od __fpproduction__ FP/dan i dnevno i__goodsproduction dobara/dan__ robe dnevno (što odgovara __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/dan). dnevno)
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Bicće potrebno __days__ dana da se investicija od __costs__ FP vrati uz dnevnu proizvodnju od __fpproduction__ FP/dan dnevno i __attackproduction__% bonusa za napad (što odgovara __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/dan). dnevno)
The module will calculate an addition value according to the first column and a multiplication value according to the second column and take the bigger value of the two
Modul ce izracčunati dodatnu vrednost prema prvoj koloni i vrednost množenja prema drugoj koloni i uzeti vecu vrednost od dve.
Only available in the <a href="https://github.com/mainIine/foe-helfer-extension/archive/refs/heads/betaLoader.zip">separate extension</a>!!!<br>It has to be downloaded and added manually to the extensions.<br>It may not be used in conjunction with the regular Helper extension!<br><br>In the beta-version, errors are more likely to occur than on the released version! Please let us know about any found bug on Discord or Github! <br> Loading times for the extension may be higher than usual!<br> The game has to be reloaded in order to switch modes!
Dostupno samo u <a href="https://github.com/mainIine/foe-helfer-extension/archive/refs/heads/betaLoader.zip">odvojenom dodatkuj ekstenziji</a>!!!<br>Mora se preuzeti i dodinstalirati rucčno u dodatkekstenzije.<br>Ne može se koristiti u kombinaciji sa redovniom Helper dodatkekstenzijom!<br><br>U beta verziji, greške su verovatnije nego u objavljeredovnoj verziji! Molimo javite o svim pronadenim greškama na Discordu ili GitHub-u!<br> Vreme ucčitavanja za dodatakekstenzije može biti duže nego obicčno!<br> Igra se mora ponovo ucčitati da bi se prebaciliomenio režimi!!
cčunavanje profitabilnosti za dalja nivoe Arka. Da biste dobili predlog, idite na:Gradska kucaTown Hall > Vesti > Istorija dogadđaja i skrolujte kroz sve stranice.