Translation

__player__'s __building__ has just reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
.Boxes.Infobox.Messages.LevelUp
__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
155/1370
Key English Dutch State
.Boxes.Infobox.FilterMessage
Message
Bericht
.Boxes.Infobox.FilterTrade
Trade
Handel
.Boxes.Infobox.Messages.Auction
<strong>__player__</strong> placed a bid for __amount__ Trade Coins.
<strong>__player__</strong> heeft zonet __amount__ munten geboden.
.Boxes.Infobox.Messages.GEX
<strong>__player__</strong> contributed __points__ points.
<strong>__player__</strong> heeft zojuist __points__ punten behaald in GE.
.Boxes.Infobox.Messages.GildFightOccupied
<span style="color:#ffb539">__provinceName__</span> was captured by <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> and is locked until __untilOccupied__.
Provincie <span style="color:#ffb539">__provinceName__</span> is veroverd door <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> en is vergrendeld tot __untilOccupied__.
.Boxes.Infobox.Messages.LevelUp
__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
__player__'s __building__ heeft niveau __level__ bereikt.<br>Je hebt plaats <strong>__rank__</strong> behaald en ontving <strong>__fps__</strong> FP terug.
.Boxes.Infobox.Messages.MsgBuilding
__building__ - Level __level__
__building__ - Niveau __level__
.Boxes.Infobox.Messages.QINodeFinished
<strong>__id__</strong> was completed by __player__.
 
.Boxes.Infobox.Messages.QINodeProgress
<strong>__id__</strong> has reached __points__ progress.
 
.Boxes.Infobox.Messages.Trade
<strong>__player__</strong> accepted your trade of __offerValue__ __offer__ for __needValue__ __need__.
<strong>__player__</strong> heeft jouw aanbieding __offerValue__ __offer__ for __needValue__ __need__ geaccepteerd.
.Boxes.Infobox.Messages.Welcome
Welcome to the <strong>Infobox</strong>! As long as this window is open, it will display background events.
Welkom in de <strong>Infobox</strong>! Terwijl dit venster openstaat zal het opvullen met achtergrondinformatie (zoals chat berichten, aanvallen in GSP en biedingen in de veiling)
Key English Dutch State
.Boxes.Infobox.FilterMessage
Message
Bericht
.Boxes.Infobox.FilterTrade
Trade
Handel
.Boxes.Infobox.Messages.Auction
<strong>__player__</strong> placed a bid for __amount__ Trade Coins.
<strong>__player__</strong> heeft zonet __amount__ munten geboden.
.Boxes.Infobox.Messages.GEX
<strong>__player__</strong> contributed __points__ points.
<strong>__player__</strong> heeft zojuist __points__ punten behaald in GE.
.Boxes.Infobox.Messages.GildFightOccupied
<span style="color:#ffb539">__provinceName__</span> was captured by <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> and is locked until __untilOccupied__.
Provincie <span style="color:#ffb539">__provinceName__</span> is veroverd door <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> en is vergrendeld tot __untilOccupied__.
.Boxes.Infobox.Messages.LevelUp
__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
__player__'s __building__ heeft niveau __level__ bereikt.<br>Je hebt plaats <strong>__rank__</strong> behaald en ontving <strong>__fps__</strong> FP terug.
.Boxes.Infobox.Messages.MsgBuilding
__building__ - Level __level__
__building__ - Niveau __level__
.Boxes.Infobox.Messages.QINodeFinished
<strong>__id__</strong> was completed by __player__.
 
.Boxes.Infobox.Messages.QINodeProgress
<strong>__id__</strong> has reached __points__ progress.
 
.Boxes.Infobox.Messages.Trade
<strong>__player__</strong> accepted your trade of __offerValue__ __offer__ for __needValue__ __need__.
<strong>__player__</strong> heeft jouw aanbieding __offerValue__ __offer__ for __needValue__ __need__ geaccepteerd.

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None

Source string changed

FoE Helper / ExtensionDutch

__player__'s __building__ has just reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
2 days ago
Lithium_Grim

Translation changed

FoE Helper / ExtensionDutch

__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
__player__'s __building__ heeft niveau __level__ bereikt.<br>Je hebt plaats <strong>__rank__</strong> behaald en ontving <strong>__fps__</strong> FP terug.
5 years ago
Snot

Source string changed

FoE Helper / ExtensionDutch

__player__'s __building__ has just reached level __level__.<br>You took spot <strong>__rank__ </strong> place and received <strong>__fps__</strong> FPs in profit.
5 years ago
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Glossary

English Dutch
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Source information

Key
.Boxes.Infobox.Messages.LevelUp
Labels
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Source string age
5 years ago
Translation file
js/web/_i18n/nl.json, string 669