Translation

.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
18/180
Key English Polish State
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień, __goodsproduction__ towary/dzień (równe __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PR/dzień) i __attackproduction__% bonus ataku(równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ dni
.Boxes.GreatBuildings.Costs
Costs
Koszt
.Boxes.GreatBuildings.DailyFP
Daily FP
PR dziennie
.Boxes.GreatBuildings.DailyGoods
Daily goods
Towarów dziennie
.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
Koszt towarów (PR)
.Boxes.GreatBuildings.FPPerTile
New buildings: Daily FP/tile of replaced buildings
Nowe perły: Dzienny przychód PR/kratkę zastępowanych budynków
.Boxes.GreatBuildings.GoodsPerFP
1 FP equals __goods__ goods
1 PR jest wart __goods__ towarów
.Boxes.GreatBuildings.GoodsValue
Rating value of 1 __eraname__ good (in FP)
Wartość 1 sztuki towaru z epoki __eraname__ w PR
.Boxes.GreatBuildings.GreatBulding
Great Building
Perła Architektury
.Boxes.GreatBuildings.HelpLink
https://foe-helper.com/docs/en/gb-investments/
https://foe-helper.com/docs/en/gb-investments/
Key English Polish State
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień, __goodsproduction__ towary/dzień (równe __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PR/dzień) i __attackproduction__% bonus ataku(równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ dni
.Boxes.GreatBuildings.Costs
Costs
Koszt
.Boxes.GreatBuildings.DailyFP
Daily FP
PR dziennie
.Boxes.GreatBuildings.DailyGoods
Daily goods
Towarów dziennie
.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
Koszt towarów (PR)
.Boxes.GreatBuildings.FPPerTile
New buildings: Daily FP/tile of replaced buildings
Nowe perły: Dzienny przychód PR/kratkę zastępowanych budynków
.Boxes.GreatBuildings.GoodsPerFP
1 FP equals __goods__ goods
1 PR jest wart __goods__ towarów
.Boxes.GreatBuildings.GoodsValue
Rating value of 1 __eraname__ good (in FP)
Wartość 1 sztuki towaru z epoki __eraname__ w PR
.Boxes.GreatBuildings.GreatBulding
Great Building
Perła Architektury

Loading…

No matching activity found.

Browse all component changes

Glossary

English Polish
No related strings found in the glossary.

Source information

Key
.Boxes.GreatBuildings.FPCostGoods
Labels
No labels currently set.
Source string age
4 years ago
Translation file
js/web/_i18n/pl.json, string 421