Translation

.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
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Key English Ukrainian State
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
 
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
 
.Boxes.GreatBuildings.BreakEven
Break even in
 
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
 
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
 
.Boxes.GreatBuildings.Costs
Costs
 
.Boxes.GreatBuildings.DailyFP
Daily FP
 
.Boxes.GreatBuildings.DailyGoods
Daily goods
 
Key English Ukrainian State
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
 
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
 
.Boxes.GreatBuildings.BreakEven
Break even in
 
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
 
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
 
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
 
.Boxes.GreatBuildings.Costs
Costs
 
.Boxes.GreatBuildings.DailyFP
Daily FP
 

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English Ukrainian
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Source information

Key
.Boxes.GreatBuildings.BreakEvenTTGoods
Labels
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Source string age
3 years ago
Translation file
js/web/_i18n/uk.json, string 415