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Suggestion added

FoE Helper / ExtensionDanish

Reward = __nettoreward__ <small>(Net Reward)</small> X __arcfactor__% <small>(Arc Bonus)</small> = __bruttoreward__<br>Cost: __costs__ - Place locked at: __safe__<br>Profit = __bruttoreward__ <small>(Reward)</small> - __costs__ <small>(Cost)</small> = __profit__
Gevinst= __nettoreward__ <small>(Netto Gevinst)</small> X __arcfactor__% <small>(Ark bonus)</small> = __bruttoreward__<br>Bidrag: __costs__ - Plads sikret ved: __safe__<br>Overskud= __bruttoreward__ <small>(Gevinst)</small> - __costs__ <small>(Bidrag)</small> = __profit__
4 years ago
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Suggestion added

FoE Helper / ExtensionDanish

Reward = __nettoreward__ <small>(Net Reward)</small> X __arcfactor__% <small>(Arc Bonus)</small> = __bruttoreward__<br>Paid: __paid__<br>Loss = __paid__ <small>(Paid)</small> - __bruttoreward__ <small>(Reward)</small> = __loss__
Gevinst = __nettoreward__<small>(Netto investering)</small> * __arcfactor__%<small>(Ark bonus)</small> = __bruttoreward__<br>Betalt: __paid__<br>Tab = __paid__<small>(Betalt)</small> - __bruttoreward__<small>(Gevinst)</small> = __loss__
4 years ago
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Suggestion added

FoE Helper / ExtensionDanish

Reward = __nettoreward__ <small>(Net Reward)</small> X __arcfactor__% <small>(Arc Bonus)</small> = __bruttoreward__<br>Cost: __costs__ - Place locked at: __safe__<br>Loss = __costs__ <small>(Cost)</small> - __bruttoreward__ <small>(Reward)</small> = __loss__
Gevinst= __nettoreward__ <small>(Netto gevinst)</small> X __arcfactor__% <small>(Ark bonus)</small> = __bruttoreward__<br>Pris: __costs__ - Pladsen er sikret ved: __safe__<br>Tab= __costs__ <small>(Pris)</small> - __bruttoreward__ <small>(Gevinst)</small> = __loss__
4 years ago
None

Suggestion added

FoE Helper / ExtensionDanish

Reward = __nettoreward__ <small>(Net Reward)</small> X __arcfactor__% <small>(Arc Bonus)</small> = __bruttoreward__<br>Cost: __costs__ - Place locked at: __safe__<br>Loss = __costs__ <small>(Cost)</small> - __bruttoreward__ <small>(Reward)</small> = __loss__
Gevinst= __nettoreward__ <small>(Netto gevinst)</small> X __arcfactor__% <small>(Ark bonus)</small> = __bruttoreward__<br>Bidrag: __costs__ - Plads sikret ved: __safe__<br>Tab= __costs__ <small>(Bidrag)</small> - __bruttoreward__ <small>(Gevinst)</small> = __loss__
4 years ago
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Suggestion added

FoE Helper / ExtensionDanish

Adding __fpcount__ FPs too many!<br>Maximum investment: __totalfp__ FPs
Der er ikke plads til __fpcount__FP<br>Maksimal indbetaling: __totalfp__FP
4 years ago
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Suggestion added

FoE Helper / ExtensionDanish

Spot is not safe. __fpcount__ additional FPs must be added.<br>Total to make spot safe: __totalfp__ FPs
Pladsen er ikke sikker. Der skal lægges __fpcount__FP for at sikre pladsen<br>I alt __totalfp__FP for at sikre
4 years ago
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Suggestion added

FoE Helper / ExtensionDanish

Cost = __nettoreward__ <small>(Net Reward)</small> X __forderfactor__% <small>(Your invest)</small> = __costs__
Bidrag = __nettoreward__<small>(Netto investering)</small> * __forderfactor__%<small>(Bidrag med)</small> = __costs__
4 years ago
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Suggestion added

FoE Helper / ExtensionDanish

https://foe-helper.com/docs/en/cost-calculator/
https://foe-rechner.de/docs/2/cost-calculator/
4 years ago
None

Suggestion added

FoE Helper / ExtensionDanish

Active Recurring Quest (RQs):
Aktive gentagne opgaver:
4 years ago
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Suggestion added

FoE Helper / ExtensionDanish

Main Menu Countdown
Hovedmenu nedtælling
4 years ago
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Suggestion added

FoE Helper / ExtensionDanish

Automatically generated Alert times (Antiques Dealer, GBG etc) will use this offset to send notification before the event actually happens. For example, setting this value to 30 (seconds), Auction Alerts will be displayed 30s before the auction actually ends!
Automatisk genererede alarmtider (Antikvitetshandleren, Klanslagmarker etc.) vil blive brugt af disse til at sende meddelelser, før en begivenhed starter. Eksempel: 30 betyder, at meddelelsen for en auktion bliver vist 30 sekunder før auktionen slutter.
4 years ago
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Pushed changes

FoE Helper / Extension

Pushed changes 4 years ago
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Committed changes

FoE Helper / ExtensionNorwegian Nynorsk

Committed changes 4 years ago
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Committed changes

FoE Helper / ExtensionRussian

Committed changes 4 years ago
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Committed changes

FoE Helper / ExtensionRussian

Committed changes 4 years ago
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Committed changes

FoE Helper / ExtensionDutch

Committed changes 4 years ago
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Committed changes

FoE Helper / ExtensionGerman

Committed changes 4 years ago
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Committed changes

FoE Helper / ExtensionEnglish

Committed changes 4 years ago
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Suggestion added

FoE Helper / ExtensionDanish

or every
eller hver
4 years ago
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Suggestion added

FoE Helper / ExtensionDanish

Should the Alert remain open until the user dismisses or clicks the notification?
Skal meddelelsen forblive åben indtil spilleren lukker eller klikker på meddelelsen?
4 years ago

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