Translation

.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
19/180
Key English German State
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag, __goodsproduction__ Gütern/Tag (entspricht __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/Tag) und __attackproduction__ % Angriffsbonus (entspricht __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/Tag) eingespielt wurden
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ Tagen
.Boxes.GreatBuildings.Costs
Costs
Kosten
.Boxes.GreatBuildings.DailyFP
Daily FP
FP / Tag
.Boxes.GreatBuildings.DailyGoods
Daily goods
Güter / Tag
.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
FP Kosten für Güter
.Boxes.GreatBuildings.FPPerTile
New buildings: Daily FP/tile of replaced buildings
Neue Gebäude: Tägliche FP/Feld von ersetzten Gebäuden
.Boxes.GreatBuildings.GoodsPerFP
1 FP equals __goods__ goods
1 FP ist __goods__ Güter wert
.Boxes.GreatBuildings.GoodsValue
Rating value of 1 __eraname__ good (in FP)
Bewertung "__eraname__" Güter in FP
.Boxes.GreatBuildings.GreatBulding
Great Building
Legendäres Bauwerk
.Boxes.GreatBuildings.HelpLink
https://foe-helper.com/docs/en/gb-investments/
https://foe-helper.com/docs/de/lg-investitionen/?lang=de
Key English German State
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag, __goodsproduction__ Gütern/Tag (entspricht __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/Tag) und __attackproduction__ % Angriffsbonus (entspricht __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/Tag) eingespielt wurden
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ Tagen
.Boxes.GreatBuildings.Costs
Costs
Kosten
.Boxes.GreatBuildings.DailyFP
Daily FP
FP / Tag
.Boxes.GreatBuildings.DailyGoods
Daily goods
Güter / Tag
.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
FP Kosten für Güter
.Boxes.GreatBuildings.FPPerTile
New buildings: Daily FP/tile of replaced buildings
Neue Gebäude: Tägliche FP/Feld von ersetzten Gebäuden
.Boxes.GreatBuildings.GoodsPerFP
1 FP equals __goods__ goods
1 FP ist __goods__ Güter wert
.Boxes.GreatBuildings.GoodsValue
Rating value of 1 __eraname__ good (in FP)
Bewertung "__eraname__" Güter in FP
.Boxes.GreatBuildings.GreatBulding
Great Building
Legendäres Bauwerk

Loading…

No matching activity found.

Browse all component changes

Glossary

English German
No related strings found in the glossary.

Source information

Key
.Boxes.GreatBuildings.FPCostGoods
Labels
No labels currently set.
Source string age
3 years ago
Translation file
js/web/_i18n/de.json, string 403