Translation

.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
19/180
Key English German State
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag, __goodsproduction__ Gütern/Tag (entspricht __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/Tag) und __attackproduction__ % Angriffsbonus (entspricht __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/Tag) eingespielt wurden
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ Tagen
.Boxes.GreatBuildings.Costs
Costs
Kosten
.Boxes.GreatBuildings.DailyFP
Daily FP
FP / Tag
.Boxes.GreatBuildings.DailyGoods
Daily goods
Güter / Tag
.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
FP Kosten für Güter
.Boxes.GreatBuildings.FPPerTile
New buildings: Daily FP/tile of replaced buildings
Neue Gebäude: Tägliche FP/Feld von ersetzten Gebäuden
.Boxes.GreatBuildings.GoodsPerFP
1 FP equals __goods__ goods
1 FP ist __goods__ Güter wert
.Boxes.GreatBuildings.GoodsValue
Rating value of 1 __eraname__ good (in FP)
Bewertung "__eraname__" Güter in FP
.Boxes.GreatBuildings.GreatBulding
Great Building
Legendäres Bauwerk
.Boxes.GreatBuildings.HelpLink
https://foe-helper.com/docs/en/gb-investments/
https://foe-helper.com/docs/de/lg-investitionen/?lang=de
Key English German State
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag, __goodsproduction__ Gütern/Tag (entspricht __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/Tag) und __attackproduction__ % Angriffsbonus (entspricht __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/Tag) eingespielt wurden
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ Tagen
.Boxes.GreatBuildings.Costs
Costs
Kosten
.Boxes.GreatBuildings.DailyFP
Daily FP
FP / Tag
.Boxes.GreatBuildings.DailyGoods
Daily goods
Güter / Tag
.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
FP Kosten für Güter
.Boxes.GreatBuildings.FPPerTile
New buildings: Daily FP/tile of replaced buildings
Neue Gebäude: Tägliche FP/Feld von ersetzten Gebäuden
.Boxes.GreatBuildings.GoodsPerFP
1 FP equals __goods__ goods
1 FP ist __goods__ Güter wert
.Boxes.GreatBuildings.GoodsValue
Rating value of 1 __eraname__ good (in FP)
Bewertung "__eraname__" Güter in FP
.Boxes.GreatBuildings.GreatBulding
Great Building
Legendäres Bauwerk

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Source information

Key
.Boxes.GreatBuildings.FPCostGoods
Labels
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Source string age
4 years ago
Translation file
js/web/_i18n/de.json, string 421