Translation

.Boxes.GreatBuildings.Costs
Costs
5/100
Key English Polish State
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Minie __days__ dni zanim wydane __costs__ PR zwróci się przy produkcji __fpproduction__ PR dziennie
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień i __attackproduction__ % premii do ataku (równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Minie __days__ dni zanim wydane __costs__ PR zwróci się przy produkcji __fpproduction__ PR dziennie i __goodsproduction__ towarów dziennie (równe __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PR dziennie)
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień, __goodsproduction__ towary/dzień (równe __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PR/dzień) i __attackproduction__% bonus ataku(równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ dni
.Boxes.GreatBuildings.Costs
Costs
Koszt
.Boxes.GreatBuildings.DailyFP
Daily FP
PR dziennie
.Boxes.GreatBuildings.DailyGoods
Daily goods
Towarów dziennie
.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
Koszt towarów (PR)
.Boxes.GreatBuildings.FPPerTile
New buildings: Daily FP/tile of replaced buildings
Nowe perły: Dzienny przychód PR/kratkę zastępowanych budynków
.Boxes.GreatBuildings.GoodsPerFP
1 FP equals __goods__ goods
1 PR jest wart __goods__ towarów
Key English Polish State
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Minie __days__ dni zanim wydane __costs__ PR zwróci się przy produkcji __fpproduction__ PR dziennie
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień i __attackproduction__ % premii do ataku (równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Minie __days__ dni zanim wydane __costs__ PR zwróci się przy produkcji __fpproduction__ PR dziennie i __goodsproduction__ towarów dziennie (równe __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PR dziennie)
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień, __goodsproduction__ towary/dzień (równe __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PR/dzień) i __attackproduction__% bonus ataku(równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ dni
.Boxes.GreatBuildings.Costs
Costs
Koszt
.Boxes.GreatBuildings.DailyFP
Daily FP
PR dziennie
.Boxes.GreatBuildings.DailyGoods
Daily goods
Towarów dziennie
.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
Koszt towarów (PR)
.Boxes.GreatBuildings.FPPerTile
New buildings: Daily FP/tile of replaced buildings
Nowe perły: Dzienny przychód PR/kratkę zastępowanych budynków
ComponentTranslation
This translation Translated FoE Helper/Extension
Koszt
Following strings have different contexts but same source.
Not translated FoE Helper/Extension
 
Translated FoE Helper/Extension
Koszty
Translated FoE Helper/Extension
Koszt
Translated FoE Helper/Extension
Koszty
Translated FoE Helper/Website
Koszty

Change compared to this translation:

Koszty
Not translated FoE Helper/App
 

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Glossary

English Polish
No related strings found in the glossary.

Source information

Key
.Boxes.GreatBuildings.Costs
Labels
No labels currently set.
Source string age
3 years ago
Translation file
js/web/_i18n/pl.json, string 418