Translation

.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
66/510
Key English Portuguese State
.Boxes.GexStat.Week
week
semana
.Boxes.GexStat.Weeks
weeks
semanas
.Boxes.GreatBuildings.ArcBonus
Friendly invest
Investimento amigo
.Boxes.GreatBuildings.Attack
% Attack
% Ataque
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
1 PF equivale a __percent__% de bónus para o exército atacante
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
Valor de avaliação de 1% de bónus para o exército atacante (em PF)
.Boxes.GreatBuildings.BreakEven
Break even in
Ponto de equilíbrio em
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Vai demorar __days__ dias até que o investimento de __costs__ PF seja recuperado com uma produção diária de __fpproduction__ PF/dia
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Vai demorar __days__ dias até que o investimento de __costs__ PF seja recuperado com uma produção diária de __fpproduction__ PF/dia e __attackproduction__ % de bónus de ataque (equivalente a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PF/dia)
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Vai demorar __days__ dias até que o investimento de __costs__ PF seja recuperado com uma produção diária de __fpproduction__ PF/dia e __goodsproduction__ bens/dia (equivalente a __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PF/dia)
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Vai demorar __days__ dias até que o investimento de __costs__ PF seja recuperado com uma produção diária de __fpproduction__ PF/dia, __goodsproduction__ bens/dia (equivalente a __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PF/dia) e __attackproduction__ % de bónus de ataque (equivalente a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PF/dia)
Key English Portuguese State
.Boxes.GexStat.Week
week
semana
.Boxes.GexStat.Weeks
weeks
semanas
.Boxes.GreatBuildings.ArcBonus
Friendly invest
Investimento amigo
.Boxes.GreatBuildings.Attack
% Attack
% Ataque
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
1 PF equivale a __percent__% de bónus para o exército atacante
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
Valor de avaliação de 1% de bónus para o exército atacante (em PF)
.Boxes.GreatBuildings.BreakEven
Break even in
Ponto de equilíbrio em
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Vai demorar __days__ dias até que o investimento de __costs__ PF seja recuperado com uma produção diária de __fpproduction__ PF/dia
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Vai demorar __days__ dias até que o investimento de __costs__ PF seja recuperado com uma produção diária de __fpproduction__ PF/dia e __attackproduction__ % de bónus de ataque (equivalente a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PF/dia)
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Vai demorar __days__ dias até que o investimento de __costs__ PF seja recuperado com uma produção diária de __fpproduction__ PF/dia e __goodsproduction__ bens/dia (equivalente a __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PF/dia)

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Rating value of 1% bonus for attacking army (in FP)
Valor de avaliação de 1% de bónus para o exército atacante (em PF)
10 months ago
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Glossary

English Portuguese
No related strings found in the glossary.

Source information

Key
.Boxes.GreatBuildings.AttackValue
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Source string age
4 years ago
Translation file
js/web/_i18n/pt.json, string 440