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Source string changed

FoE Helper / ExtensionCzech

Enddatume
4 years ago
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FoE Helper / ExtensionFinnish

Enddatume
4 years ago
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FoE Helper / ExtensionPortuguese (Brazil)

Enddatume
4 years ago
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FoE Helper / ExtensionGerman

Enddatume
4 years ago
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FoE Helper / ExtensionSlovak

Enddatume
4 years ago
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FoE Helper / ExtensionDanish

Enddatume
4 years ago
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FoE Helper / ExtensionItalian

Enddatume
4 years ago
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Source string changed

FoE Helper / ExtensionSwedish

Enddatume
4 years ago
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Source string changed

FoE Helper / ExtensionSpanish

Enddatume
4 years ago
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Source string changed

FoE Helper / ExtensionGreek

Enddatume
4 years ago
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Source string changed

FoE Helper / ExtensionUkrainian

Enddatume
4 years ago
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Source string changed

FoE Helper / ExtensionRussian

Enddatume
4 years ago
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Source string changed

FoE Helper / ExtensionRomanian

Enddatume
4 years ago
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FoE Helper / ExtensionFrench

Enddatume
4 years ago
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Source string changed

FoE Helper / ExtensionPortuguese

Enddatume
4 years ago
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Source string changed

FoE Helper / ExtensionPolish

Enddatume
4 years ago
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Translation changed

FoE Helper / ExtensionEnglish

End date
Enddatume
4 years ago
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Translation changed

FoE Helper / ExtensionGerman

If you delete previously recorded data, they cannot be retrieved.
Wenn Du früher erfasste Daten löscht, sind sie für immer weg!.
4 years ago
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Translation changed

FoE Helper / ExtensionGerman

__tiles__ * __fppertile__ = __opcost__ FPs have been subtracted. This is lost by removing other FP producing buildings to make space for __tiles__ tiles to build the GB.
__tiles__ * __fppertile__ = __opcost__ FP/Tag wurden abgezogen. Diese gehen verloren, um die __tiles__ Felder Platz für das legendäre Bauwerk zu schaffen.
4 years ago
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Translation changed

FoE Helper / ExtensionGerman

It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag, __goodsproduction__ Gütern/Tag (entspricht __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/Tag) und __attackproduction__ % Angriffsbonus (entspricht __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/Tag) eingespielt wurden.
4 years ago

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