Select how much each of your buildings should ideally produce per tile. The balance between all selected values is important for the final rating: Use higher ones for things you do not care about as much and lower values if you want to put higher emphasis on particular resources/boosts. If you have more than one of the same building, only the highest era will be evaluated.
Kako ovo funkcioniše? Izaberite koliko bi svaka od vaših zgrada idealno trebala da proizvodi po plocicolju na mapi. Ravnoteža izmedđu svih izabranih vrednosti je važna za konacčnu ocenu. Ako imate više od jedne zgrade istog tipa, samo cće zgrada sa najvišom erom biti evaluirana.
Are there players missing from the shortlist? Then close this box, click on the other two tabs at the bottom of the Social Bar (Neighbours, Guild Members, Friends) and then re-open this box.
Da li nedostaju igracči sa spiska? Onda zatvorite ovu kutijuaj prozor, kliknite na druge dve kartice na dnu okviru Socijalne trake menija (Susedi, CČlanovi Gildea, Prijatelji) i zatim ponovo otvorite ovu kutiju.
Welcome to the <strong>Infobox</strong>! As long as this window is open, it will display background events.
Dobrodošli u <strong>Infobox</strong>! Dok je ovo oknoaj prozor otvoreno, prikazivacće dogadđaje u pozadini (npr. poruke u cčetu, akcijnapade u GBG-u i ponude na aukcijama).
Optional: How many FP rewards do you get per day? This information is used to calculate profitability for further Arc levels. To get a suggestion go to: Town Hall > News > Event History and scroll through all pages
Opcionalno: Koliko FP nagrada dobijate dnevno? Ova informacija se koristi za izracčunavanje profitabilnosti za dalja nivoe Arka. Da biste dobili predlog, idite na: Gradska kucaTown Hall > Vesti > Istorija dogadđaja i skrolujte kroz sve stranice.
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Bicće potrebno __days__ dana da se investicija od __costs__ FP vrati uz dnevnu proizvodnju od __fpproduction__ FP/dan, dnevno, __goodsproduction dobara/dan__robe dnevno (što odgovara __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/dan dnevno) i __attackproduction__ % bonusa za napad (što odgovara __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/dan). dnevno)
cčiti zgrade: Kliknite na bilo koji red da izaberete zgrade koje želite lakše uporediti. Rezultati pretrage se automatski oznacčavaju.