Translation

.Boxes.Infobox.Messages.GildFightOccupied
<span style="color:#ffb539">__provinceName__</span> was captured by <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> and is locked until __untilOccupied__.
228/2100
Key English German State
.Boxes.Infobox.FilterLevel
GB
LB
.Boxes.Infobox.FilterMessage
Message
Nachricht
.Boxes.Infobox.FilterTrade
Trade
Handel
.Boxes.Infobox.Messages.Auction
<strong>__player__</strong> placed a bid for __amount__ Trade Coins.
<strong>__player__</strong> hat __amount__ Münzen geboten.
.Boxes.Infobox.Messages.GEX
<strong>__player__</strong> contributed __points__ points.
<strong>__player__</strong> hat __points__ Punkte erspielt.
.Boxes.Infobox.Messages.GildFightOccupied
<span style="color:#ffb539">__provinceName__</span> was captured by <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> and is locked until __untilOccupied__.
Provinz <span style="color:#ffb539">__provinceName__</span> wurde von <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> übernommen und ist bis __untilOccupied__ Uhr gesperrt.
.Boxes.Infobox.Messages.LevelUp
__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
__player__'s __building__ hat Stufe __level__ erreicht.<br>Du hast Platz <strong>__rank__</strong> belegt und erhältst <strong>__fps__ FP</strong>.
.Boxes.Infobox.Messages.MsgBuilding
__building__ - Level __level__
__building__ - Stufe __level__
.Boxes.Infobox.Messages.QINodeFinished
<strong>__id__</strong> was completed by __player__.
<strong>__id__</strong> wurde von __player__ besiegt.
.Boxes.Infobox.Messages.QINodeProgress
<strong>__id__</strong> has reached __points__ progress.
<strong>__id__</strong> hat __points__ Fortschritt erreicht.
.Boxes.Infobox.Messages.Trade
<strong>__player__</strong> accepted your trade of __offerValue__ __offer__ for __needValue__ __need__.
<strong>__player__</strong> hat dein Angebot angenommen.<br>Du hast __needValue__ __need__ für __offerValue__ __offer__ bekommen.
Key English German State
.Boxes.Infobox.FilterLevel
GB
LB
.Boxes.Infobox.FilterMessage
Message
Nachricht
.Boxes.Infobox.FilterTrade
Trade
Handel
.Boxes.Infobox.Messages.Auction
<strong>__player__</strong> placed a bid for __amount__ Trade Coins.
<strong>__player__</strong> hat __amount__ Münzen geboten.
.Boxes.Infobox.Messages.GEX
<strong>__player__</strong> contributed __points__ points.
<strong>__player__</strong> hat __points__ Punkte erspielt.
.Boxes.Infobox.Messages.GildFightOccupied
<span style="color:#ffb539">__provinceName__</span> was captured by <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> and is locked until __untilOccupied__.
Provinz <span style="color:#ffb539">__provinceName__</span> wurde von <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> übernommen und ist bis __untilOccupied__ Uhr gesperrt.
.Boxes.Infobox.Messages.LevelUp
__player__'s __building__ reached level __level__.<br>You took spot <strong>__rank__ </strong> and received <strong>__fps__</strong> FPs.
__player__'s __building__ hat Stufe __level__ erreicht.<br>Du hast Platz <strong>__rank__</strong> belegt und erhältst <strong>__fps__ FP</strong>.
.Boxes.Infobox.Messages.MsgBuilding
__building__ - Level __level__
__building__ - Stufe __level__
.Boxes.Infobox.Messages.QINodeFinished
<strong>__id__</strong> was completed by __player__.
<strong>__id__</strong> wurde von __player__ besiegt.
.Boxes.Infobox.Messages.QINodeProgress
<strong>__id__</strong> has reached __points__ progress.
<strong>__id__</strong> hat __points__ Fortschritt erreicht.

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mainline

Translation approved

FoE Helper / ExtensionGerman

<span style="color:#ffb539">__provinceName__</span> was captured by <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> and is locked until __untilOccupied__.
Provinz <span style="color:#ffb539">__provinceName__</span> wurde von <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> übernommen und ist bis __untilOccupied__ Uhr gesperrt.
5 years ago
Timo

Suggestion accepted

FoE Helper / ExtensionGerman

<span style="color:#ffb539">__provinceName__</span> was captured by <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> and is locked until __untilOccupied__.
Provinz <span style="color:#ffb539">__provinceName__</span> wurde von <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> übernommen und ist bis __untilOccupied__ Uhr gesperrt.
5 years ago
None

Suggestion added

FoE Helper / ExtensionGerman

<span style="color:#ffb539">__provinceName__</span> was captured by <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> and is locked until __untilOccupied__.
Provinz <span style="color:#ffb539">__provinceName__</span> wurde von <span style="color:__attackerColor__;text-shadow: 0 1px 1px __attackerShadow__">__attackerName__</span> übernommen und ist bis __untilOccupied__ Uhr gesperrt.
5 years ago
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Glossary

English German
No related strings found in the glossary.

Source information

Key
.Boxes.Infobox.Messages.GildFightOccupied
Labels
No labels currently set.
Source string age
5 years ago
Translation file
js/web/_i18n/de.json, string 668