Translation

.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
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Key English German State
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
1 FP ist __percent__% Bonus für die angreifende Armee wert
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
Bewertung Bonus angr. Armee in FP
.Boxes.GreatBuildings.BreakEven
Break even in
Break even in
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag eingespielt wurden.
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag und __attackproduction__ % Angriffsbonus (entspricht __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/Tag) eingespielt wurden
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag und __goodsproduction__ Gütern/Tag (entspricht __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/Tag) eingespielt wurden.
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag, __goodsproduction__ Gütern/Tag (entspricht __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/Tag) und __attackproduction__ % Angriffsbonus (entspricht __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/Tag) eingespielt wurden
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ Tagen
.Boxes.GreatBuildings.Costs
Costs
Kosten
.Boxes.GreatBuildings.DailyFP
Daily FP
FP / Tag
.Boxes.GreatBuildings.DailyGoods
Daily goods
Güter / Tag
Key English German State
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
1 FP ist __percent__% Bonus für die angreifende Armee wert
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
Bewertung Bonus angr. Armee in FP
.Boxes.GreatBuildings.BreakEven
Break even in
Break even in
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag eingespielt wurden.
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag und __attackproduction__ % Angriffsbonus (entspricht __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/Tag) eingespielt wurden
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag und __goodsproduction__ Gütern/Tag (entspricht __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/Tag) eingespielt wurden.
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Es dauert __days__ Tage, bis die Kosten von __costs__ FP mit einer Tagesproduktion von __fpproduction__ FP/Tag, __goodsproduction__ Gütern/Tag (entspricht __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/Tag) und __attackproduction__ % Angriffsbonus (entspricht __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/Tag) eingespielt wurden
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ Tagen
.Boxes.GreatBuildings.Costs
Costs
Kosten
.Boxes.GreatBuildings.DailyFP
Daily FP
FP / Tag

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Key
.Boxes.GreatBuildings.BreakEvenTTGoods
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Source string age
2 years ago
Translation file
js/web/_i18n/de.json, string 398