Translation

.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
245/2550
Key English Portuguese (Brazil) State
.Boxes.GreatBuildings.Attack
% Attack
% Ataque
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
1 PF é igual a __percent__% de bônus para exércitos de ataque
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
Valor equivalente a 1% bônus para exércitos de ataque (em PFs)
.Boxes.GreatBuildings.BreakEven
Break even in
Equilibrar
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Levará __days__ dias até o investimento de __costs__ Pontos foi devolvido com uma produção diária de __fpproduction__ FP/day
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser pago com uma produção diária de __fpproduction__ PFs/dia e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Levará __days__ dias até o investimento de __costs__ Pontos foi devolvido com uma produção diária de __fpproduction__ FP/day e __goodsproduction__ bens/dia (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser pago com uma produção diária de __fpproduction__ PFs/dia, __goodsproduction__ mercadorias/dia (igual a __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PFs/dia) e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ dias
.Boxes.GreatBuildings.Costs
Costs
Custos
.Boxes.GreatBuildings.DailyFP
Daily FP
PF's Diários
Key English Portuguese (Brazil) State
.Boxes.GreatBuildings.Attack
% Attack
% Ataque
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
1 PF é igual a __percent__% de bônus para exércitos de ataque
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
Valor equivalente a 1% bônus para exércitos de ataque (em PFs)
.Boxes.GreatBuildings.BreakEven
Break even in
Equilibrar
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Levará __days__ dias até o investimento de __costs__ Pontos foi devolvido com uma produção diária de __fpproduction__ FP/day
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser pago com uma produção diária de __fpproduction__ PFs/dia e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Levará __days__ dias até o investimento de __costs__ Pontos foi devolvido com uma produção diária de __fpproduction__ FP/day e __goodsproduction__ bens/dia (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser pago com uma produção diária de __fpproduction__ PFs/dia, __goodsproduction__ mercadorias/dia (igual a __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PFs/dia) e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ dias
.Boxes.GreatBuildings.Costs
Costs
Custos

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It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser retornadpago com uma produção diária de __fpproduction__ PFs/dia e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
3 years ago
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser retornado com uma produção diária de __fpproduction__ PFs/dia e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
3 years ago
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Glossary

English Portuguese (Brazil)
No related strings found in the glossary.

Source information

Key
.Boxes.GreatBuildings.BreakEvenTTAttack
Labels
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Source string age
3 years ago
Translation file
js/web/_i18n/pt-br.json, string 414