Translation

.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
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Key English Portuguese (Brazil) State
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
Valor equivalente a 1% bônus para exércitos de ataque (em PFs)
.Boxes.GreatBuildings.BreakEven
Break even in
Equilibrar
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Levará __days__ dias até o investimento de __costs__ Pontos foi devolvido com uma produção diária de __fpproduction__ FP/day
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser pago com uma produção diária de __fpproduction__ PFs/dia e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Levará __days__ dias até o investimento de __costs__ Pontos foi devolvido com uma produção diária de __fpproduction__ FP/day e __goodsproduction__ bens/dia (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser pago com uma produção diária de __fpproduction__ PFs/dia, __goodsproduction__ mercadorias/dia (igual a __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PFs/dia) e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ dias
.Boxes.GreatBuildings.Costs
Costs
Custos
.Boxes.GreatBuildings.DailyFP
Daily FP
PF's Diários
.Boxes.GreatBuildings.DailyGoods
Daily goods
Bens de consumo
.Boxes.GreatBuildings.FPCostGoods
FP costs for goods
Custos de PF's para mercadorias
Key English Portuguese (Brazil) State
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
Valor equivalente a 1% bônus para exércitos de ataque (em PFs)
.Boxes.GreatBuildings.BreakEven
Break even in
Equilibrar
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Levará __days__ dias até o investimento de __costs__ Pontos foi devolvido com uma produção diária de __fpproduction__ FP/day
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser pago com uma produção diária de __fpproduction__ PFs/dia e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Levará __days__ dias até o investimento de __costs__ Pontos foi devolvido com uma produção diária de __fpproduction__ FP/day e __goodsproduction__ bens/dia (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser pago com uma produção diária de __fpproduction__ PFs/dia, __goodsproduction__ mercadorias/dia (igual a __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PFs/dia) e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ dias
.Boxes.GreatBuildings.Costs
Costs
Custos
.Boxes.GreatBuildings.DailyFP
Daily FP
PF's Diários
.Boxes.GreatBuildings.DailyGoods
Daily goods
Bens de consumo

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It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Demorará __days__ dias até o investimento de __costs__ PFs ser pago com uma produção diária de __fpproduction__ PFs/dia, __goodsproduction__ mercadorias/dia (igual a __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PFs/dia) e __attackproduction__ % bônus de ataque (igual a __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PFs/dia)
2 years ago
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Glossary

English Portuguese (Brazil)
No related strings found in the glossary.

Source information

Key
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
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Source string age
2 years ago
Translation file
js/web/_i18n/pt-br.json, string 398