Translation

.Boxes.CityBuilder.OptionAlliesHint
On: buildings with an ally assigned stay. Off: they are rated like all other buildings and may be swapped.
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Key English French State
.Boxes.CityBuilder.OptimizeHint
Swaps weak buildings for better ones from the inventory and selection kits – rated with your building efficiency settings. Great buildings, the town hall and era buildings always stay. The gear button sets what else is kept and what may be used from the inventory. Applies with the next recalculation.
Remplace les bâtiments peu performants par des bâtiments plus performants issus de l'inventaire et des kits de sélection – en fonction de vos paramètres d'efficacité des bâtiments. Les bâtiments abritant des alliés, les Grands Bâtiments et les bâtiments d'ère sont conservés ; le nombre de bâtiments dont la production dure 5 minutes ne diminue pas et le niveau de bonheur reste au moins égal à celui d'aujourd'hui. Cette modification s'applique lors du prochain recalcul.
.Boxes.CityBuilder.OptimizeOptions
Set what is kept while optimizing and what may be used from the inventory
 
.Boxes.CityBuilder.OptionKeep
Keep
 
.Boxes.CityBuilder.OptionUse
Use from the inventory
 
.Boxes.CityBuilder.OptionAllies
Buildings with allies
 
.Boxes.CityBuilder.OptionAlliesHint
On: buildings with an ally assigned stay. Off: they are rated like all other buildings and may be swapped.
 
.Boxes.CityBuilder.OptionFiveMinutes
5 minute productions
 
.Boxes.CityBuilder.OptionFiveMinutesHint
On: the number of buildings with a 5 minute production does not drop – they are only swapped for a better building that has one as well. Off: these buildings may leave without a replacement.
 
.Boxes.CityBuilder.OptionHappiness
Happiness
 
.Boxes.CityBuilder.OptionHappinessHint
On: the ratio of happiness to population stays at least at today's level. Off: happiness may drop.
 
.Boxes.CityBuilder.OptionPopulation
Free population
 
Key English French State
.Boxes.CityBuilder.Optimize
Optimize buildings
Optimiser les bâtiments
.Boxes.CityBuilder.OptimizeHint
Swaps weak buildings for better ones from the inventory and selection kits – rated with your building efficiency settings. Great buildings, the town hall and era buildings always stay. The gear button sets what else is kept and what may be used from the inventory. Applies with the next recalculation.
Remplace les bâtiments peu performants par des bâtiments plus performants issus de l'inventaire et des kits de sélection – en fonction de vos paramètres d'efficacité des bâtiments. Les bâtiments abritant des alliés, les Grands Bâtiments et les bâtiments d'ère sont conservés ; le nombre de bâtiments dont la production dure 5 minutes ne diminue pas et le niveau de bonheur reste au moins égal à celui d'aujourd'hui. Cette modification s'applique lors du prochain recalcul.
.Boxes.CityBuilder.OptimizeOptions
Set what is kept while optimizing and what may be used from the inventory
 
.Boxes.CityBuilder.OptimizeRound
Optimization: round __round__ of __rounds__ …
Optimisation : tour __round__ sur __rounds__ …
.Boxes.CityBuilder.OptionAllies
Buildings with allies
 
.Boxes.CityBuilder.OptionAlliesHint
On: buildings with an ally assigned stay. Off: they are rated like all other buildings and may be swapped.
 
.Boxes.CityBuilder.OptionFiveMinutes
5 minute productions
 
.Boxes.CityBuilder.OptionFiveMinutesHint
On: the number of buildings with a 5 minute production does not drop – they are only swapped for a better building that has one as well. Off: these buildings may leave without a replacement.
 
.Boxes.CityBuilder.OptionHappiness
Happiness
 
.Boxes.CityBuilder.OptionHappinessHint
On: the ratio of happiness to population stays at least at today's level. Off: happiness may drop.
 

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Key
.Boxes.CityBuilder.OptionAlliesHint
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Source string age
2 hours ago
Translation file
js/web/_i18n/fr.json, string 332