Translation

.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
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Key English Polish State
.Boxes.GreatBuildings.Attack
% Attack
% ataku
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
1 PR to __percent__% premii za atakującą armię
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
Wartość 1% bonusu dla armii atakującej (w PR)
.Boxes.GreatBuildings.BreakEven
Break even in
Zwróci się w
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Minie __days__ dni zanim wydane __costs__ PR zwróci się przy produkcji __fpproduction__ PR dziennie
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień i __attackproduction__ % premii do ataku (równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Minie __days__ dni zanim wydane __costs__ PR zwróci się przy produkcji __fpproduction__ PR dziennie i __goodsproduction__ towarów dziennie (równe __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PR dziennie)
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień, __goodsproduction__ towary/dzień (równe __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PR/dzień) i __attackproduction__% bonus ataku(równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ dni
.Boxes.GreatBuildings.Costs
Costs
Koszt
.Boxes.GreatBuildings.DailyFP
Daily FP
PR dziennie
Key English Polish State
.Boxes.GreatBuildings.Attack
% Attack
% ataku
.Boxes.GreatBuildings.AttackPerFP
1 FP equals __percent__% bonus for attacking army
1 PR to __percent__% premii za atakującą armię
.Boxes.GreatBuildings.AttackValue
Rating value of 1% bonus for attacking army (in FP)
Wartość 1% bonusu dla armii atakującej (w PR)
.Boxes.GreatBuildings.BreakEven
Break even in
Zwróci się w
.Boxes.GreatBuildings.BreakEvenTT
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day
Minie __days__ dni zanim wydane __costs__ PR zwróci się przy produkcji __fpproduction__ PR dziennie
.Boxes.GreatBuildings.BreakEvenTTAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień i __attackproduction__ % premii do ataku (równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
.Boxes.GreatBuildings.BreakEvenTTGoods
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day)
Minie __days__ dni zanim wydane __costs__ PR zwróci się przy produkcji __fpproduction__ PR dziennie i __goodsproduction__ towarów dziennie (równe __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PR dziennie)
.Boxes.GreatBuildings.BreakEvenTTGoodsAttack
It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day, __goodsproduction__ goods/day (equals __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ FP/day) and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień, __goodsproduction__ towary/dzień (równe __goodsproduction__ * __goodsvalue__ = __goodsproductionvalue__ PR/dzień) i __attackproduction__% bonus ataku(równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
.Boxes.GreatBuildings.BreakEvenUnit
__days__ days
__days__ dni
.Boxes.GreatBuildings.Costs
Costs
Koszt

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IvO

New translation

FoE Helper / ExtensionPolish

It will take __days__ days until the investment of __costs__ FP has been returned with a daily production of __fpproduction__ FP/day and __attackproduction__ % attack bonus (equals __attackproduction__ * __attackvalue__ = __attackproductionvalue__ FP/day)
Potrwa __days__ dni, zanim inwestycja w wysokości __costs__ PR zostanie zwrócona przy dziennej produkcji __fpproduction__ PR/dzień i __attackproduction__ % premii do ataku (równe __attackproduction__ * __attackvalue__ = __attackproductionvalue__ PR/dzień)
3 years ago
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English Polish
No related strings found in the glossary.

Source information

Key
.Boxes.GreatBuildings.BreakEvenTTAttack
Labels
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Source string age
3 years ago
Translation file
js/web/_i18n/pl.json, string 414