None

New strings to translate

FoE Helper / Extension — Portuguese (Brazil)

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Polish

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Norwegian Nynorsk

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Dutch

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Japanese

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Italian

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Hungarian

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — French

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Finnish

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Spanish

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Greek

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Danish

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Czech

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Catalan

New strings to translate a year ago
None

New strings to translate

FoE Helper / Extension — Bosnian

New strings to translate a year ago
None

Resource update

FoE Helper / Extension — Ukrainian

Resource update a year ago
None

Resource update

FoE Helper / Extension — Turkish

Resource update a year ago
None

Resource update

FoE Helper / Extension — Swedish

Resource update a year ago
None

Resource update

FoE Helper / Extension — Serbian (latin)

Resource update a year ago
None

Source string changed

FoE Helper / Extension — Serbian (latin)

How does this work? Select how much each of your buildings should ideally produce per tile. The balance between all selected values is important for the final rating. If you have more than one building of the same type, only th: Use higher ones for things you do not care about as much and lower values if you want to put higher emphasis on particular resources/boosts. If you have more than one of the same building with, only the highest era will be evaluated.
a year ago

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