None

Resource update

FoE Helper / Extension — Turkish

Resource update a year ago
None

Resource update

FoE Helper / Extension — Swedish

Resource update a year ago
None

Resource update

FoE Helper / Extension — Serbian (latin)

Resource update a year ago
None

Source string changed

FoE Helper / Extension — Serbian (latin)

How does this work? Select how much each of your buildings should ideally produce per tile. The balance between all selected values is important for the final rating. If you have more than one building of the same type, only th: Use higher ones for things you do not care about as much and lower values if you want to put higher emphasis on particular resources/boosts. If you have more than one of the same building with, only the highest era will be evaluated.
a year ago
None

Resource update

FoE Helper / Extension — Slovak

Resource update a year ago
None

Resource update

FoE Helper / Extension — Russian

Resource update a year ago
None

Resource update

FoE Helper / Extension — Romanian

Resource update a year ago
None

Resource update

FoE Helper / Extension — Portuguese

Resource update a year ago
None

Source string changed

FoE Helper / Extension — Portuguese

How does this work? Select how much each of your buildings should ideally produce per tile. The balance between all selected values is important for the final rating. If you have more than one building of the same type, only th: Use higher ones for things you do not care about as much and lower values if you want to put higher emphasis on particular resources/boosts. If you have more than one of the same building with, only the highest era will be evaluated.
a year ago
None

Resource update

FoE Helper / Extension — Portuguese (Brazil)

Resource update a year ago
None

Resource update

FoE Helper / Extension — Polish

Resource update a year ago
None

Source string changed

FoE Helper / Extension — Polish

How does this work? Select how much each of your buildings should ideally produce per tile. The balance between all selected values is important for the final rating. If you have more than one building of the same type, only th: Use higher ones for things you do not care about as much and lower values if you want to put higher emphasis on particular resources/boosts. If you have more than one of the same building with, only the highest era will be evaluated.
a year ago
None

Resource update

FoE Helper / Extension — Norwegian Nynorsk

Resource update a year ago
None

Resource update

FoE Helper / Extension — Dutch

Resource update a year ago
None

Source string changed

FoE Helper / Extension — Dutch

How does this work? Select how much each of your buildings should ideally produce per tile. The balance between all selected values is important for the final rating. If you have more than one building of the same type, only th: Use higher ones for things you do not care about as much and lower values if you want to put higher emphasis on particular resources/boosts. If you have more than one of the same building with, only the highest era will be evaluated.
a year ago
None

Resource update

FoE Helper / Extension — Japanese

Resource update a year ago
None

Resource update

FoE Helper / Extension — Italian

Resource update a year ago
None

Resource update

FoE Helper / Extension — Hungarian

Resource update a year ago
None

Resource update

FoE Helper / Extension — French

Resource update a year ago
None

Source string changed

FoE Helper / Extension — French

How does this work? Select how much each of your buildings should ideally produce per tile. The balance between all selected values is important for the final rating. If you have more than one building of the same type, only th: Use higher ones for things you do not care about as much and lower values if you want to put higher emphasis on particular resources/boosts. If you have more than one of the same building with, only the highest era will be evaluated.
a year ago

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